In the initial stage of prototyping, I was not at all certain how to customise a bike frame, while keeping in mind the various constraints which are needed for the frame to be manufacturable, and safe. In preliminary design plans, I was looking to use 3D shape grammars; defining pipe shapes, connection points as well as the various constraints.
After seeing the punching design tool in fluid forms, I wanted to create something similar to this where, in a 3D view, a user can freely form an initial…
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Posted on November 10, 2008 at 10:00pm — 1 Comment
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