well, i thought about it. and at first i wasn't sure how emergence might work with my gundam application, and i'm still nor quite sure... but anyways, here's my example!

so i consulted the almighty research tool google, and typed in "emergence design examples" and this came up:

http://emergence.design.ucla.edu/

It is basically a software system - a CG environment - called (funnily enough) Emergence.

It offers a whole virtual environment, where users are represented as avatars, and also the representation of objects and agents with which users can interact. The objects and autonomous characters have relationships and behaviours built into them, so they respond to any interaction.

so the main idea is that through interaction with these objects and characters, all sorts of social emergence occurs.

This example doesn't really apply to my application, but it still interested me. I suppose it was the whole 3D, virtual environment thing that caught my attention. Also the rather less visual, less tangible social emergence aspect, as opposed to something like the flocking Boids or the Casey Reas works where the emergence is clearly seen was kind of interesting.

But just as a thought. Maybe if i wanted to try to utilise emergence in my gundam application, i could use something like Casey Reas' works, with the emergent patterns and use it to create textures for plastics. Some gundam have those fancy clear plastic parts, so if patterns and textures could be etched into them, that'd be pretty cool. I can't really think of anything else.... but i think i might just stick to the original plan.

speaking of which, see next post about assignment 3.

Tags: emergence, tute

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